Dave Tully
Art
Animation
Realtime Entertainment Content
Game Development
Dave Tully
Lead Animator \ Technical Animator \ 2D And 3D Character Content Developer \ Animation Dweeb
3231-C #241 Business Park Drive, Vista, CA 92081
http://tullyanimation.wix.com/tullyanimation
Objective
As a creative content art and animation lead, I have extensive experience with supporting a core team in game and entertainment content development through all mediums via rapid prototyping, asset pipelines and authoring the most efficient workflows possible with a focus on engagement thru character and creature animation. Adept in building and maintaining character animation state machines and AI systems. Extensive experience with meeting tight deadlines in a production-oriented environment demanding a balance of speed and high quality in deliverables. Have been integral in the conceptualizing, development, launch and maintenance of several multi-million dollar highly successful products for multiple platforms in a wide variety of entertainment mediums.
Skills
* Adept in the use of Maya, Unity (Timeline, Cinemachine, animation event systems,) Unreal Engine and various AI animation visual scripting interfaces in Unity (Mecanim, Bolt, Playmaker), Unreal 4, Adobe Creative Suite, Marmoset Toolbag 4, Keyshot, Substance Painter, ZBrush, Perforce, as well as various personally architected and authored proprietary development tools and methods for animation content import \ export and implementation workflows.
* Extensive experience in the entertainment content and game development process, specifically character animation both realtime and pre-render, cinematic animation, acting, 3D modeling and texturing, storyboarding and camera blocking, character setup and rigging, conceptual design, realtime pre-viz and rapid prototyping, extensive state machine visual scripting in both Unity and Unreal, 3D asset pipeline development from concept to launch.
* Able to work comfortably, effectively, and efficiently leading as part of a team of like minded creatives, which is what I enjoy the most.
Experience
Eyes Out - Everywhere, Global Team
Lead Animator
Leading character animation, character content, setup and rigging, building animation pipelines, state machines and workflows, helping ramp up the team on new workflows to support character content development and feature prototyping on something truly spectacular...
The Motion Shop - San Diego, CA 2018– Present
Animation Director, Lead Content Developer, Co-Founder, King Dweeb
Character animation, character content for realtime and pre-render pipelines and implementation, character modeling, setup and rigging, visual scripting, state machines, 2D and 3D art assets, art workflows, rapid prototyping and core tech development in Unity and Unreal 4, realtime story telling, conceptual art, game design, creative direction and all kinds of virtual jam sessions.
Jam City - Carlsbad, CA April 2019 – June 2021
Lead Technical Animator
Leading character animation, character modeling, setup and rigging, building animation pipelines, state machines, 2D and 3D art assets and workflows, as well as ramping up the team to support rapid prototyping and core tech development in Unity for current ports to Unity and upcoming product and feature development across multiple platforms.
Cookie Jam for iOS, Android and web :
https://apps.apple.com/us/app/cookie-jam-match-3-games/id727296976
https://play.google.com/store/apps/details?id=air.com.sgn.cookiejam.gp&hl=en_US&gl=US
https://www.facebook.com/PlayCookieJam/
Cookie Jam Blast for iOS, Android and web :
https://apps.apple.com/us/app/cookie-jam-blast-match-3-game/id1034920425
https://play.google.com/store/apps/details?id=air.com.sgn.cookiejamblast.gp&hl=en_US&gl=US
https://www.facebook.com/cookiejamblast/
Zynga San Diego - Carlsbad, CA January 2012 – April 2019
Lead Animator \ 3D \ 2D Conceptual Artist
Lead animator and 2D \ 3D content artist on all cinematics, in-game animation, and product trailers for all franchises . Spearheaded architecture and invention of all Unity animation pipelines for both pre-rendered and realtime asset integration for browser and mobile platforms initially in flash and ultimately led Unity rapid prototyping development, while managing the pipeline integration and animation creation for all upcoming license as well as unannounced IP and several playable demos.
Harry Potter Puzzles And Spells for iOS, Android :
https://www.zynga.com/games/harry-potter-puzzles-and-spells/
https://play.google.com/store/apps/details?id=com.zynga.pottermatch&hl=en_US&gl=US
https://apps.apple.com/ph/app/harry-potter-puzzles-spells/id1434505322
Game Of Thrones : Iron Thrones Vegas Slots for iOS, Android :
https://www.zynga.com/games/game-of-thrones-slots-casino/
https://apps.apple.com/app/id1369317521?mt=8
Wonka's World Of Candy for iOS, Android :
https://apps.apple.com/us/app/wonkas-world-of-candy-match-3/id1300780478
https://play.google.com/store/apps/details?id=com.zynga.wonkamatch&hl=en_US
Wizard Of Oz Magic Match for iOS, android and web :
https://apps.apple.com/us/app/the-wizard-of-oz-magic-match-3/id1073286211
https://play.google.com/store/apps/details?id=com.zynga.ozmatch&hl=en
Farmville Harvest Swap - iOS, Android, Facebook :
https://www.zynga.com/games/farmville-harvest-swap/https://play.google.com/store/apps/details?id=com.zynga.farmarcade&hl=en
https://apps.apple.com/us/app/farmville-harvest-swap/id882864073#?platform=iphone
https://play.google.com/store/apps/details?id=com.zynga.farmarcade&hl=en_US
Ninja Kingdom for Facebook :
https://www.youtube.com/watch?v=jNDp4cpbG6s
https://www.youtube.com/watch?v=k9agJBKJho4
Bubble Safari for iOS, android and web : Facebook game of the year 2012!
https://www.youtube.com/watch?v=calkp_2J3BQ
https://www.youtube.com/watch?v=kVFUaehIqHQ
Bubble Safari Ocean
https://www.youtube.com/watch?v=xVZJKUBp9ZY
Motion Logic Studios, Los Angeles, CA October 2011 – December 2011
3D Animator (Contract)
Staging, pre-viz and animation polish to character animations on a feature release for Warner Bros.
Limbic Software - Palo Alto, CA July 2010 – January 2012
Lead Animator \ 3D Artist \ Designer
In charge of creation of assets and development of the 3D animation integration pipeline for all animation and 3D art assets for Limbic on two top selling titles for iPod, iPhone and iPad. Managing and maintaining the quality of all 3D art assets for various products as well as trailers and sizzle videos.
Zombie Gunship (iPhone, iPad, iPod); Nuts! (iPhone, iPad, iPod) both are top grossing top 10 download apps.
Top grossing, top 10 mobile apps :
Zombie Gunship http://itunes.apple.com/us/app/zombie-gunship/id435797419?mt=8&ign-mpt=uo%3D2
Nuts! http://itunes.apple.com/us/app/nuts!/id430404688?mt=8
Wowwee International - Carlsbad, CA April 2008 – July 2011
Lead Animator \ 3D Lead Artist \ Conceptual Designer
I had a pivotal role in conceptualizing, development and launch of multi-million dollar products such as “Paper Jamz” music toy line and the “Light Strike” laser tag series as well as several other Wowwee toy lines.
In charge of managing and direction of a small group in creation of iPhone \ iPod \ iPad apps, pre-visualization, 2D conceptual design and broadcast cinematic and animations for current and upcoming robotic and remote toy lines.
Paper Jamz and Paper Jamz Pro interactive musical instrument toy lines (2010 Toy Of The Year) https://www.engadget.com/2010/02/18/wowwees-paper-jamz-fake-guitars-make-the-jump-to-2d-gain-some/
https://en.wikipedia.org/wiki/Paper_Jamz
Roborover Robot Toy Line --directed and created all video content : https://www.youtube.com/watch?v=q-djD92PvuA
Lightstrike Laser Tag Toy lines https://www.youtube.com/watch?v=rB7A9Erjxsk
Paper Jamz --won 2010 Toy Of The Year award, #5 Time Magazines Top 10 Toys: http://content.time.com/time/specials/packages/article/0,28804,2035319_2034286_2034253,00.html
Concrete Games / THQ - Carlsbad, CA November 2005 – February 2008
Senior Animator \ 2D \ 3D Artist
In-game and cinematic character animator on flagship product for XBOX 360 and PS3
Also contributed HUD character select animation support on Saints Row II (Volition, THQ)
Revolución (Gameplay demo for Xbox, Playstation)--became the Homefront franchise for THQ : https://www.homefront-game.com/
Saints Row II (Xbox,Playstion) cinematic and selection HUD animation : https://www.youtube.com/watch?v=BbfsbRKsYd4
Midway Home Entertainment - San Diego, CA April 2005 – November 2005
Senior Animator \ Senior Artist
In-game and cinematic character animator, character setup, modeling, rigging for Gauntlet : Seven Sorrows
Gauntlet : Seven Sorrows (PS2, Xbox, GameCube) https://www.youtube.com/watch?v=0aY75S6pb0U
https://www.youtube.com/watch?v=BX5Rik57aIM
Sammy Studios \ High Moon Studios - Carlsbad, CA July 2003 – March 2005
Senior Cinematic Animator \ Senior Artist
Part of the founding studio team, provided in-game and cinematic character animation, character setup, modeling, rigging for “Darkwatch” (PS2, XBOX)
and an un-announced playable demo. Held a key role in animation pipeline development and the cinematics department.
Darkwatch (PS2, Xbox) https://www.youtube.com/watch?v=DEh2VmEuZaI
Invasion LA (Demo for PS2, XBOX)
Rockstar San Diego\ Angel Studios - Carlsbad, CA September 2000 – July 2003
Senior Animator \ 2D \ 3D Artist
In-game and cinematic character animator, modeler and conceptual artist for two shipped titles and several demos.
Red Dead Revolver (PS2, Xbox) https://www.youtube.com/watch?v=c5rXpQa3lO4
Transworld Surf (Xbox Launch, PS2) https://www.youtube.com/watch?v=8yWo_5KROaM
Rebirth: Oni II (Playable demo for PS2, Xbox)
The 3DO Company - Redwood City, CA August 1999 – September2000
Animator \ Senior Artist \ Conceptual Artist
Cinematic and in-game animation, conceptual art, and advertising assets from pre-production to project completion.
Army Men Air Combat (N64), Army Men Air Attack (PSX), : https://www.youtube.com/watch?v=Dt2CzQlYGEk
Army Men Air Attack 2 (PSX,PS2, N64) --in-game and cinematic animator : https://www.youtube.com/watch?v=2lk2qYCxOkw
Dragon Wars (PS2, N64) --in-game and cinematic animator
Army Men Sarge's Heroes (PSX, N64) --in-game and cinematic animator : https://www.youtube.com/watch?v=dS9rjSm2HTQ
Realtime Associates - El Segundo, CA October 1998 – August 1999
Animator \ 3D Artist \ Storyboard Artist\ Designer
In-game and cinematic character animaton, character setup, modeling, rigging on several titles including:
Elmo In Grouchland (NewKidCo for PSX, N64) in-game and cinematic animator : https://www.youtube.com/watch?v=CVw6qsoZMKA
Elmo ABC, 123 (NewKidCo for PSX, N64) in-game and cinematic animator : https://www.youtube.com/watch?v=yucEnUQUv_4
DigDug 2000 (PSX, N64)
Radical Entertainment - San Francisco, CA April 1997 – September 1998
Animator \ Modeler \ Conceptual Artist
Part of the Founding creative team for Radical South, San Francisco. Created character animation, character setup, modeling, rigging and character design, UI and storyboarding on all titles including:
X-Games Proboarder (PSX) https://www.youtube.com/watch?v=LqENFtX9rWE
Nascar ’99 (PSX) https://www.youtube.com/watch?v=hZh1UXP7GMY
Mountain Blast (PC) Mountain biking demo
Sega - Redwood City, CA June 1996 – April 1997
3D \ 2D Artist \ Animator \ Conceptual Artist
3D animator, character setup, modeling, rigging and concept designer for PC platform and internet products. Part of the Sega 3DSMax Version 1.0 beta team including:
Mr. Bones (Sega Saturn) in-game animator : https://www.youtube.com/watch?v=-c9br4VL-8I
Pet Rock (PC), Roach Rally (PC),
Web Vengeance (PC)
WildBrain Inc. - San Francisco, CA March 1994 – June 1996
2D Animator \ Digital Background Painter \ Storyboard Artist
https://en.wikipedia.org/wiki/WildBrain_(former_company) 2D animator, storyboard artist and background painter on several animated series and CD interactive titles including:
Spawn (Todd McFarlane directed) 2D animated series (HBO) https://www.youtube.com/watch?v=c6v64kfBBm4
https://www.cbr.com/spawn-animated-hbo/
Ferngully 2 https://www.youtube.com/watch?v=VPtIz5b7i40
Freakazoid (Warner Bros.) 2D animated series https://www.youtube.com/watch?v=qZtMIFooPnU
Carmen San Diego (Broderbund) CD Rom interactive product
Treehouse (Broderbund) CD Rom interactive product
Collossal Pictures - San Francisco, CA September 1993– March 1994
2D Animator, "In-between-er" \ 2D Artist \ Storyboard Artist
Cut my teeth as in-betweening, flipping vellum and color key painting for numerous two minute commercial spots for clients including:
Coca-Cola, Levi's, Volvo, MTV, Nike, Cartoon Network, Aeon Flux, MTV
Education
Sept. 1986- May 1989 Grossmont College, San Diego, CA--Art History\Illustration\2D Animation
Sept. 1990- MAY 1993 New York University, New York City – Continuation courses in Fine Art\Anatomy\Industrial and Furniture Design
2000-2007 Watts Atelier, Encinitas, CA – various continuation courses in life drawing, conceptual design, painting, and illustration.
Moby Info Page
https://www.mobygames.com/developer/sheet/view/developerId,135102/
Linkedin: