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Cooke Jam \ Cookie Jam Blast
  iOS, Android and Web

Pet character Maya 2.5D rigs and animation:

Collection of game realtime 2.5D puppet character content for mobile integrated into Unity

Modeled, rigged and animated in Maya and setup all state machines \ AI systems Unity side

Pet character Unity side with attachables variants: 

Panda Character Unity side with attachables, shader swaps and themed variants: 

Final running in Unity:

panda_themed_new_in_hame.gif

These demonstrate various panda character Unity side animation state sequencers and call functionality - all rigs and animation Maya side using the 2.5D approach :

These demonstrate examples of leveraging materials, textures, mesh nodes and UV sets as nested variants on the same single avatar rig Unity side while sharing animation state sequencers and call functionality - all rigs and animations were created Maya side using the 2.5D approach :

Airships : texture  \ model variants and props are inter-changeable thru prefab variant loads for materials and mesh nodes:

Yumsicle character set : texture  \ model variants and props share shader, UV and animation libraries thru prefab variant loads for materials and mesh nodes:

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