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DAVE TULLY

Character Animation  •  Character Content Development • Cinematic Storytelling 

dtullyanimation.com  •  dtullyanimation@gmail.com  •  Moby Games  •  LinkedIn

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SUMMARY

Character animator and character content developer for gameplay animation, cinematic storytelling, and real-time performance using hand-key and motion capture animation. Supporting teams and building animation pipelines and modular character workflows in Maya, Unreal Engine, and Unity, delivering character animation for gameplay and cinematic production across a range of styles and real-time platforms.

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SKILLS AND WORKFLOWS

  • Character Animation: Expert in hand-key and mocap-embellished animation (Gameplay, Cinematics, Acting, Performance).

  • Technical Rigging and Setup: Custom character development, look-dev, and complex face/body rigging (mGear, Maya, HIKAdvanced Skeleton) building retarget-ready implementation workflows.

  • Digital Human Pipelines: including MetaHuman Creator, Mesh-to-MetaHuman, MetaHuman Animator, ARKit-based facial rigs, and full performance capture and retarget workflows.

  • Animation Leadership: Mentorship, previs, storyboarding, shot layout, and cinematic camera work from blockout to final.

  • Scalable Character Systems: Visual scripting, state machines, blend trees, Animation Blueprints, universal rig authoring, in engine previs and final authoring, prop support (UE5, Unity, Maya and various 3rd party plugins).

  • Motion Capture: Full-body and facial capture pipelines including Xsens, Manus, Live Link, and Move AI, with retargeting and finalization (Xsens, Manus, Live Link, Move AI).

  • Collaboration: Cross-disciplinary work with Design, Engineering, Tech Art, and Narrative in Agile production environments.

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TOOLS AND DEV TECH

  • Engines: Unreal Engine 5.4 - 5.7 (Control Rig, Sequencer, Animation Blueprints, Core Blueprints), Unity 6.3 (Mecanim, Timeline, Cinemachine).

  • DCC: Maya (Control Rig, Anim Layers, Time Editor), ZBrush, Substance Painter.

  • Motion Capture Tech: Xsens, Manus, Move AI, Maya HIK, Live Link, Metahumans Workflows, ARKit Facial Capture, Perforce.

  • Audio Tools: Previz and post finalizing relative to animation for VO, ambient audio and Foley in Reaper, FL Studio, Ableton.

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PROFESSIONAL EXPERIENCE

Animation Lead | Previz Lead

Studio Gerrard Remote | May 2025 – Present

  • Direct all character animation and previs for gameplay and in-game cinematics on an unannounced title.

  • Designed scalable character pipelines supporting real-time gameplay and high-fidelity narrative delivery.

  • Collaborate with creative leadership to define character performance language and stylization early in production.

Animation Lead | Creative Lead                                                                                                                                     

The Motion Shop San Diego, CA | Feb 2018 – Present

  • Provide high-level animation direction and hands-on performance leadership across cinematic and interactive projects.

  • Oversee end-to-end mocap pipelines, from pre-production through final engine integration.

  • Maintain technical efficiency and rapid iteration speeds across a spectrum of platforms and artistic styles.

Lead Animator

Eyes Out Remote Global Team | Nov 2021 – December 2024                                                                                                                 

  • Animation lead for Sleep Awake, upcoming survival horror game focused on narrative, atmosphere and emotional tension

  • Principal Contribution: Built character animation systems for full-body and ARKit facial capture, supporting seamless gameplay-to-cinematic transitions.

  • Mentorship: Mentored Junior Animators and Associate Artists in pipeline efficiency and Unreal/Maya content development.

  • Oversaw and led co-development of 13 unique gameplay and cinematic characters, including models and rigs for all NPCs and player characters, to support scalable animation pipelines.

Lead Animator | Technical Animator

Jam City - Carlsbad, CA | Apr 2019 – Jun 2021                                                                                                                                                             

  • Directed gameplay and cinematic animation for high-scale mobile titles and playable demos in Unity engine.

  • Principal Contribution: Led the refactoring of top-grossing IP from legacy tech to modernized, scalable Unity animation pipelines.

  • Mentored cross-disciplinary artists in Unity/Maya character workflows.

  • Core contributor to rapid prototyping, playable demos, and new IP incubation

  • Shipped titles include: Cookie Jam, Cookie Jam Blast, and rapid prototype For HDTV Match meta game in Unity

Lead Animator | 3D / 2D Artist

Zynga - Carlsbad, CA | January 2012 – April 2019                                                                                                                                                                  

  • Led cinematic and in-game animation for global franchises, including Harry Potter and Game of Thrones.

  • Core contributor to rapid prototyping, playable demos, and new IP incubation.

  • Directed in-game cinematic mini-series The Adventures of Bubbles and Buttercup

  • Mentored cross-disciplinary artists in Unity/Maya character workflows.

  • Shipped titles include: Harry Potter: Puzzles & Spells, Game of Thrones: Slots, Wonka’s World of Candy, Wizard of Oz: Magic Match, Farmville: Harvest Swap, Ninja Kingdom, Bubble Safari, Bubble Safari Ocean

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SELECTED FOUNDATIONAL EXPERIENCE (2000–2011)

THQ, Midway, High Moon Studios, Rockstar San Diego, Limbic Software, WowWee Robotics

  • Senior and Lead roles contributing to AAA, multi-platform Midcore and mobile titles. Established character pipelines and led cinematic sequences.

  • Shipped Titles include: Red Dead Revolver, Darkwatch, Saints Row 2, Zombie Gunship, Gauntlet: Seven Sorrows, Transworld Surf.

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FEATURED SHIPPED TITLES                            

Sleep Awake             Red Dead Revolver                    Darkwatch     

Saints Row 2             Homefront                                  Wonka’s World Of Candy                 Ninja Kingdom  

Zombie Gunship      Gauntlet: Seven Sorrows          Harry Potter: Puzzles & Spells        Transworld Surf   

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FOUNDATIONAL 2D ANIMATION | STORYBOARDING

Wild Brain, Inc. | Colossal Pictures | Mondo Media - San Francisco, CA

Classical refinement in traditional hand-drawn animation, storyboarding, and broadcast media. This foundational character acting and timing

informs my modern real-time and cinematic workflows.

 

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